Factorio DrugLab Software

 

impulskontrol.dk    proudly presents: Factorio DrugLab

Do you want to set up your first jungle-lab for some primitive Bazoco? Do you have ambitions for illicit drug production on a grande scale? In any case, Factorio DrugLab is what you need to take the wide variety of plants and chemicals available and utilize them in industrial production of drugs and other products. In Factorio DrugLab you will set up crude and advanced drug production facilities that will churn out a high quality product as you refine the process and get better equipment.

This mod adds machinery, plants, chemicals and compounds needed for illicit drug production:
Chemical and petrochemical products needed for cocaine production are produced in new production facilities: The Simple Leaf Cooker, the Wooden Drug Cooker, the Leaf Cooker, the Advanced Leaf Cooker, the Oil Agitator, the Big Oil Agitator, the Deepdrill, the Greenhouse and the Drug Furnace. Factorio DrugLab also adds more than 48 new items and 32 new gases, fluids and pastes. And a large number of new crafting options.

Change log:

1.1.1. Initial upload.
1.1.2. Changed homepage info in info.json
1.1.3. Resolved recipe conflict between vanilla and druglab sulfur production.
1.1.4. Added Simple Leaf Cooker for Ground Coco Leaves production using the Yoki Tani entity design.
1.1.5. Added Wooden Drug Cooker for Bazuco production using the Yoki Tani entity design.
1.1.6. Removed legacy graphic resources for leafwasher
1.1.7. Fixed Mod-tab name – changed to Factorio DdrugLab. Changed icon for druglab tab. Fixed player inventory size in data.lua Down to 220.
1.1.8. Fixed categories for production in leaf washers and leaf cookers.
1.1.9. Fixed research costs for unlocking technologies. Added realistic dependecies.
1.2.0. Fixed mining of advanced oil agitators. Added recipes for activated charcoal, purified water from steam and from using activated charcoal.
1.2.1. Garbage data discarded from files.
1.3.0. Major upgrade to research and science pack production. Added Pharmaceutical Assembler.
1.3.1. Changes to information in info.jason.
1.3.2. Minor changes to language.
1.3.3. Typos.
1.3.4. Mint included (Druglord request).
1.3.5. Graphics updates.
1.3.6. Fix of misnamed file “hr-advand/ced-furnace-working.png”. Icons for minty wastewater, nitric wastewater and sufuric wastewater. Fix of double entry for mint oil research.
1.3.7. Recipe change: Green Coco Paste: yellow waste water changed to green waste water.
Inclusion of Korean translation in locale. Ammonium sulfate recipe unlock fixed.
1.3.8. Corrections to technology and recipes unlocked.
1.3.9. Added technology unlock for recipes for “rocket part parts” and satellites. Fixed errors caused by stack overflow when unpacking a 2000 g cocaine “brick”. Changed ash stack size.
1.4.0. Solid Fuel from Fuel Oil, Kerrosine, Diesel. Napalm Flamethrower, Napalm Canister.
1.4.1. Napalm turret, Napalm damage research, Research requirements reorganized, Performance enhancement in production of potassium permanganate, cocaine extraction mix and coco-paste, plastic from propane recipe.
1.4.2 ATTENTION: Updating to 1.4.2 will cause a lot of recipes to be reset. You will need to re-apply the recipe settings after updating. The update will improve compatibility with other mods.

For more information or downloads please visit the product page.

 

 

Bug-reports

If you have any unexpected problems with the software please report. Don’t hesitate to do so – bug reports are not a nuisance and are actually quite useful in maintaining the software.